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GIMP to Blender

Video Editing a Bounce

Where We Learn the Basics For

  • The Blender video sequence editor
  • XXShapes from Selections
  • XXPng formats and transparency

To Bounce Project Outline

Key framing and bouncing for video, web and game design.

Step 1: Set Blender for Video Editing.

Recommended Viewing

key words and key concepts:
change layout, video editing, properties tab, import video, view file thumbnails, sequence editor, panning, audio frame rate, video frame rate, fps, set end frame (e over timeline), scanning (scrubbing), using proxy video, proxy view size, start frame, add marker, jump to marker, k to cut, x to delete, shift click, g to move, formats, audio codec, set resolution, render, export



Step 2: Sketch Storyboards

  • Choose your aspect ratio.
  • Draw images (using pencil or computer) for important moments in your video.


Step 3: Import

  • Choose your aspect ratio.
  • Import your images into the VSE.
  • Set the pace for your video.
  • View as a slide show.

Recommended Viewing

key words and key concepts:
angled video, aspect ratio, Blender default screen, delete object, cycles render, position camera, align camera to view, render settings, presets, resolution, images as planes, user preferences, add ons, shadeless, add file, thumbnails, video as planes, view-port shading, texture, RZ to rotate along Z axis, select camera in camera view, outliner tab, Tab to edit/object mode, A to select/deselect all, GX to move along X axis, stretch video, move vertices, frame rate, fps, output, file location and name, video

Recommended Viewing

key words and key concepts:
transitions, wipes, layout, add movie, sounds property, moving clips, overlap, select, add to selection, add effect strip, wipe, zoom preview, clip properties, wipe angles, blur width, barn doors, iris, clock



Step 4: Add Images, Text, Sound and Animations

  • Gradually replace your story boards with images, sounds and animations.
  • Better, better, better.


Step 5: Animate Images, Text, Sound and Animations

  • Key frame in the video editor to move, scale or rotate images.
  • Key frame sounds to adjust the volume.
  • Key frame color to change mood.
  • Key frame nested images to animate animations.

Recommended Viewing

key words and key concepts:
animation, add objects, timeline, frames, parameters (properties), I to insert, progress bar (play head), stop frame, tweening, key-frame, move, rotate, distort shapes, join (ctrl+j), add armature, object properties, x-ray, materials, colour, subdivide bones, pose mode, move to layer, parenting, add cylinder, orthographic, edit mode, vertices, remove parenting, ctrl+r to add loops, distorts (deformations), naming bones, missed key-frames, shape keys, basis, new shape key, proportional editing, combine keyframes, key-frame shape keys, graph editor, delete faces, RZ90 to rotate, line graph, interpolation mode, linear, Bezier curves, dope sheet, G to move, B to box select, animation speed, render modes, formats, movie formats, file sizes, VSE, video sequence editor, add sound

Recommended Viewing

key words and key concepts:
render settings, cross fade, add color, fade to color, set end, audio, properties tab, aspect ratio, resolution, frame rate, fps, video format, codecs, bit rate, file extensions, audio codec, render, video player



Step 6: Render to Export

  • Set render properties.
  • Use a video format. Include audio codec.
  • Render and view.

To Pixel Graphics

A pixel is a dot on the screen. Computer monitor pixels are bigger than smart phone pixels. TV pixels are rectangular. Images are built from pixels, but the image pixels are rarely shown on the screen at one to one. Almost all images are scaled before they are displayed.

To Bounce Project Outline

Key framing and bouncing for video, web and game design.